December 2024

He Loves Cookies!

Academic Standards

Reading Objective:

Students will recognize that even cookie engineers must try ideas and fail before finding a solution to a problem.

Next Generation Science Standards:

K-2 ETS1-1: Engineering design: 

• Define a simple problem that can be solved with the development of a new object.

• Compare the pros and cons of two solutions.

Vocabulary:

crumbs, glue gun

Use your Science Spin to find the best answer to each question.

 

1. How does Cookie Monster eat cookies?
(He makes a mess.)

2. How were the cookies when Lara first made them?
(They were as hard as rocks.)

3. Why is real chocolate a no-no for Cookie Monster?
(It messes up his fur.)

4. Draw a picture of Cookie Monster making crumbs with a cookie.

 Go online to print or project the Reading Checkpoint.

  • Cookie Monster’s cookies don’t have oils, fats, sugar, or real chocolate. They would mess up his fur. You could eat one, without the glue chips, but it would not taste good to you.
  • A friend came to Lara’s home once when she was baking the cookies. Lara felt bad because she could not offer him one!

Materials: 10-15 round, flat cookies (such as Oreos) or round plastic disks for each group of kids; pencils; copies of the skill sheet

Overview: Kids use teamwork, patience, and engineering skill to stack round objects like cookies as high as they will go without falling over.

Directions:

  1. Before the lesson, gather enough round, flat cookies or round disks for each small group of students to have 10-15 to build with. (Have extra if you allow snacking!)
  2. Remind kids that Lara had to engineer Cookie Monster’s cookies. She had to figure out how to make them.
  3. Give students their engineering task: Cookie Monster is coming to the city. He will be amazed if he sees cookie towers all around him! Can kids build some for him?
  4. Talk about what it will take to stack cookies high without having them topple. Place them carefully, make sure the tower is stable before adding more, etc.
  5. Pass out the skill sheets and send kids to their workstations.
  6. How high do kids think they can go? Record predictions and results on the skill sheets.